Kara is around the corner and the gear is geting there, but what gear do we need? i browsed the forums and found his info these are the minmum kara stats. And i stress MINIMUM i wanna do kara badly and i wanna do it well so lets see how far into these stats we can get
Druids
---------
Feral(Bear): 415 def, 20k armor and 20% dodge. They also need points in the "Survival of the Fittest" talent or 490 def.
Feral(Cat): 2.1k ap and 25% crit. 100 Hit Rating
Balance: +600 spell dmg, 20% crit and if you can 6% hit rating.
Restoration: +1.1k to healing. 250 Mana Regen MIN
Hunters
----------
Marks:
AP 1900-2100 (AotH & TSA)
Crit 19-21%
Hit: 4-5%
HP: 7000
Pretty straight forward here, get 20% crit and you'll be fine, the AP is easy to obtain, with mixed 67-69 blues... i can't see how any hunter would have problems getting these stats...
Survival:
AP 1400-1700 (AoTH)
Crit 26-28%
Hit: 4-5%
HP: 7000
For survival there are two ways to go.. stacks on agility/Crit gear/sockets etc (MINIMUM of 650 preferably before Kara otherwise you should just gear up for marks for TA) or stacks on Crit/AP gear, either way you want high crit as that's where your dmg is coming from. (EW hunters stick with the agi gear
BM:
AP 1400-1700 (AoTH)
Crit: 15-17%
Hit: 4-5%
HP: 7000
Mages
---------
Frost: +700 frost, ~15% crit. Talents + 80 Hit Rating
Fire: +700 fire, ~15%crit. Talents + 80 Hit Rating
Paladins
---------
Holy: +1.2k to healing. 16% holy crit.
Retribution: 1.5k ap, 21% crit. 100 Hit Rating
Protection: 490 def, 13k armor, 12k health, Uncrushable 15.5ish Block / dodge / parry and +200 spell dmg.
Priests
----------
Holy/Disc: +1.3k to healing. 300+ Mana Regen
Shadow: +700 shadow dmg with 6% to Hit Rating.
Rogues
---------
Combat(Sword): 1350 ap, 20% crit, 200 Hit Rating
Combat(Daggers): 1350 ap, 25% crit, 200 Hit Rating
Assassination: 1325 ap, 20% crit, 220 Hit Rating
Subtlety: 1.5k ap, 22% crit, 220 Hit Rating
Shamans
---------
Elemental: +650 spell, ~15% crit. 10% Hit + Talents
Enhancement: 1.3k ap, ~18% crit. 100 Hit rating + Talents for DW
Restoration: 1.1k to healing 140 Mana Regen
Warlocks
---------
Affliction: +680 Spell Dmg. 80 Hit Rating + Talents
Destruction: +680 Spell Dmg, 18% crit. 100 Hit Rating
Demonology: depends on where the rest of their talents are. 650 shadow damage (if there's a viable Demo/fire build someone will have to show it to me), if they're Demo/Aff more spell damage, if they're Demo/Destro they need crit (Emar)
Warriors
---------
Arms: 1.4k ap, 25% crit 100 Hit Rating
Fury: 1.4k ap, 25% crit 100 Hit Rating + Talents
Protection: 490 def, 13k armor, 12k health, 15% in dodge/parry/block
(Example Exceptions: There is an offset between +healing, spell crit and mp5. A person with 100 less +healing is okay with additional mp5, but I'm not particularly sure about what the rate is. I'd suggest around 1mp5 = +5 healing = 0.05% spell crit, so a person with 20mp5 higher would be okay with 900healing, or 14% spell crit. Bare minimums should be +500healing or 50mp5 (but the other should obviously be much higher). Likewise, druids who typically use HoTs are not required to have a high spell crit, but will likely stack more +healing or mp5.)
And thanks to everyone I may have stolen/borrowed from
UP THE GRUNTZ.